A block with a fixed volume of
V=0.0010 m³ (a 10 cm cube) is placed in a tank of fluid. If it floats, it sits at the surface with part of it above the fluid; if it sinks, it rests on the bottom. Arrows show its weight W (down) and the buoyant force F
b (up), with the buoyant arrow drawn in proportion to the weight. The simulator uses
g=9.8 m/s².
- object density: 100 to 3000 kg/m³ in steps of 25.
- fluid density: 500 to 2000 kg/m³ in steps of 25. Fresh water is 1000.
- pressure depth h: 0 to 6.0 m in steps of 0.1 m. This depth is used only for the pressure readout and is marked beside the tank; it does not move the block.
- Reset (wood in water) returns to an object density of 600, a fluid density of 1000 and h = 2.0 m.
The panel shows the weight and the buoyant force in newtons, the submerged fraction as a percentage, a verdict (Floats, Neutral or Sinks), the depth h and the gauge pressure in pascals. While the block floats, the weight and buoyant force readouts are always equal. Once the object density passes the fluid density, the block sits fully submerged on the bottom and the buoyant force stops growing: it stays at
ρfluidVg however dense the block becomes.
Try keeping the object density fixed at 800 and raising the fluid density: the block rides higher, because less displaced fluid is needed to hold it up. Then set the depth to 3.0 m and compare the pressure in water (1000) with a denser fluid such as 1250.
Finally, set the two densities equal. The verdict changes to Neutral, the block is 100% submerged, and the buoyant force exactly equals the weight. A neutrally buoyant object, like a fish or a submarine with balanced ballast, stays at whatever depth it is placed.